Welcome back to Stat Anything, where I take suggestions of fictional characters (or things) and give them stats so you can play them in your Dungeons & Dragons Fifth Edition campaigns.
Today I’m statting up the classic Nintendo pink hero, Kirby!
Honestly, Kirby kinda works extremely well for my current campaign. My PC’s are about to enter a “dreamland”, and well… that’s totally Kirby’s turf.
- Who is Kirby?
- How can we create Kirby for Dungeons & Dragons 5e?
- Kirby’s Dungeons and Dragons 5e stats.
Who is Kirby?
From the ol’ Wikipedias:
Kirby (カービィ Kābī, Japanese pronunciation: [kaːbiː]) is a fictional character and the titular protagonist of the Kirby series of video games owned by Nintendo and HAL Laboratory. As one of Nintendo’s most famous and familiar icons, Kirby’s round appearance and ability to copy his foes’ powers has made him a well-known figure in video games, consistently ranked as one of the most iconic video game characters.
Basically, Kirby is a little, round pink dude that eats things and spits them out or keeps them swallowed and temporarily gets their powers.
If I remember correctly, he would hold the things in his mouth for a while. If he didn’t end up spitting it out, he’d end up digesting it.
OMFG, if that doesn’t sound like an amazing Dungeons & Dragons monster I don’t know what does.
How to create Kirby for Dungeons & Dragons Fifth Edition
When I took on this request from Instagram user @connor_vp_23, I had a great idea in mind for what I wanted. First, I didn’t want Kirby to be good. I wanted him to be scary.
The tricky part, however, is how do I determine what powers he gains when he eats someone? I think the easiest way to do that is to simply break it down per each ability score and what sort of powers make sense.
For Strength, he’d get bigger and stronger a la the enlarge/reduce spell. For Dex, he’d get haste. Constitution gives him damage resistances. And so on.
And I don’t know about you guys, but I’m seriously going to be throwing this thing at my PC’s like… right away.
Medium monstrosity, chaotic evil
Armor Class 13 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 30 ft., fly 15 ft.
Abilities Str 16 (+3), Dex 12 (+1), Con 18 (+4), Int 13 (+1), Wis 12 (+1), Cha 16 (+3)
Senses passive Perception 11
Challenge 5 (1,800 XP)
Limited Flight. While Kirby has a swallowed creature inside him, he cannot fly.
Power absorption. While Kirby has a swallowed creature inside him, he earns temporary traits and actions determined by the swallowed creature’s highest ability score (minimum 12). If the creature has two or more ability scores that are tied for highest, Kirby chooses which ability score to gain traits and actions from. If the swallowed creature dies while inside Kirby, Kirby immediately loses the temporary traits and actions:
- Strength. While Kirby has a swallowed creature whose highest ability Score is Strength inside him, Kirby’s size increases to Large, he has advantage on Strength checks and Strength saving throws, and his slam attacks deal 13 (2d12) damage.
- Dexterity. While Kirby has a swallowed creature whose highest ability Score is Dexterity inside him, he magically gains a +2 bonus to AC, has advantage on Dexterity checks and Dexterity saving throws, and can use his slam attack as a bonus action.
- Constitution. While Kirby has a swallowed creature whose highest ability score is Constitution inside him, he gains resistance to bludgeoning, piercing, and slashing from nonmagical weapons, has advantage on Constitution checks and Constitution saving throws, and he regains 20 hit points at the start of his turn if he has at least 1 hit point. If Kirby takes cold damage, he does not regain 20 hit points at the start of his next turn.
- Intelligence. While Kirby has a swallowed creature whose highest ability score is Intelligence inside him, he has advantage on Intelligence checks and Intelligence saving throws, and he gains the Innate Spellcasting ability.
- Wisdom. While Kirby has a swallowed creature whose highest ability score is Wisdom inside him, he has advantage on Wisdom checks and Wisdom saving throws, his melee weapon attacks deal an extra 10 (3d6) radiant damage, and he can innately cast cure wounds, requiring no material components (his innate spellcasting ability is Constitution).
- Charisma. While Kirby has a swallowed creature whose highest ability score is Charisma inside him, he has advantage on Charisma checks and Charisma saving throws, he becomes immune to charmed and frightened, and gains the Luring Song action.
Innate Spellcasting (with a swallowed Intelligent creature inside him only). Kirby’s innate spellcasting ability is Constitution (spell save DC 15). He can innately cast the following spells, requiring no material components:
At will: mage hand
2/day each: magic missile, shield
1/day each: fireball
Multiattack. Kirby makes two slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) bludgeoning damage.
Swallow. Kirby inhales a Medium or smaller target that is within 5 feet of him. The targeted creature must make a DC 15 Strength saving throw, or becomes swallowed by Kirby. While swallowed, the target is blinded and restrained, it has total cover against attacks and other effects outside Kirby, and it takes 14 (4d6) acid damage at the start of each of Kirby’s turns. Kirby can have only one creature swallowed at a time.
If Kirby takes 20 damage or more on a single turn from the swallowed creature, Kirby must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of Kirby. If Kirby dies, a swallowed creature is no longer restrained by him and can escape from the corpse by using 15 feet of movement, exiting prone.
Luring Song (with a swallowed Charismatic creature inside him only). Kirby sings a magical melody. Every humanoid and giant within 300 feet of Kirby that can hear the song must succeed on a DC 15 Wisdom saving throw or be charmed until the song ends. Kirby must take a bonus action on his subsequent turns to continue singing. He can stop singing at any time. The song ends if Kirby is incapacitated.
While charmed by Kirby, a target is incapacitated. If the charmed target is more than 5 feet away from Kirby, the target must move on its turn toward Kirby by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrains, such as lava or a pit, and whenever it takes damage from a source other than Kirby it can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.
A target that successfully saves is immune to Kirby’s song for the next 24 hours.
Spit (with a swallowed creature inside him only). Kirby spits out a creature he has swallowed at a target he can see within 20 feet. The target must succeed on a DC 15 Dexterity saving throw or take 14 (4d6) bludgeoning damage and fall prone. In addition, the swallowed creature takes 14 (4d6) bludgeoning damage, is no longer swallowed by Kirby, and falls prone in a space within 5 feet of the target.
Thanks for reading!
Well, that’s pretty terrifying, eh? Just imagine walking around and this pink glob comes up to you. It’s cute with its high Charisma score, so you don’t think much of it.
But then it eats you. NOM! And then drops a fireball on you!
Oh man, is this thing going to be fun to toss at my players this Saturday.
See you next time!