Tremor is a 25-foot tall bear that crashes through the Wallingmiotta. While many believe Tremor is one of the Great Titans, this is untrue. Tremor was created spontaneously through fey magic. He now acts as the ultimate protector of the forest. Tremor does not move through the Wallingmiotta quietly. He can be spotted or heard from 300 feet away as he crashes through the trees and underbrush. Any creatures he sees as hostile towards the forest he attacks and fights until killed.
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Tremor
Huge beast, unaligned
Armor Class 14 (natural armor)
Hit Points 230 (20d12 + 100)
Speed 60 ft., climb 40 ft.
Abilities Str 23 (+6), Dex 10 (+0), Con 20 (+5), Int 2 (-4), Wis 13 (+1), Cha 9 (-1)
Skills Perception +5
Senses Passive Perception 15
Languages —
Challenge 11 (7,200 XP)
Keen Smell. Tremor has advantage on Wisdom (Perception) checks that rely on smell.
Magic Resistance. Tremor has advantage on saving throws against spells and magical effects.
Magic Weapons. Tremor’s weapon attacks count as magical for the purpose of overcoming damage resistance and immunity.
Actions
Multiattack. Tremor makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 6) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
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Get Tremor in PDF
Tremor appears in the ongoing adventure path the Hand of the Eight. Get 35 adventures that take characters from levels 1-20 in the DMDave world of Omeria.
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