Tag: Omeria

Lost Castle of Dreams | 9th-Level Adventure for Fifth Edition

Estimated Duration: 4 hours Suggested Music: “Obscura” by ASKII Lair of the Chicken Lich The Lost Castle of Dreams is situated deep in the forest, far from the nearest town. Currently, it is infested by chickens. It is rumored that countless treasures of gold are stored here. Where to Add This Encounter This side trek […]

Dokh Nuzegh | New Monster for Fifth Edition

Dokh nuzegh (DOKE nu CHAY) roughly translates to “no magic dog” in Goblin. Certainly, the “no magic” part is accurate. Dokh nuzeghs have an innate hatred of magic. They hate magic so much, in fact, that they will run at top speeds for a mile or longer to find and kill a magic-user. The “dog” […]

Glaive of the Revenant King | New 3rd Level Adventure for Fifth Edition

Keep reading to learn more about the fantastic creators who brought this adventure to life. OR download the adventure now by going over the Patreon page (download assets are the bottom). == 40 pages of mystery, war, and dangerous dungeons Deep within the dark recesses of the Tomb of Nihalar, the final resting place of […]

Remote Traveler Pilot Arcane Tradition | New Arcane Tradition for Fifth Edition

At 2nd level, a wizard gains the Arcane Tradition feature. The following Remote Traveler option is available to a wizard, in addition to the options normally offered. Remote Traveler Pilot Dinzers, the demonym for the inhabitants of the Odonburg Nations of South Omeria, are known for two things. First, they are incredibly well-mannered and thoughtful […]

The Tarrasque Task of Moreen Trask | New 8th-Level Adventure for Fifth Edition

As a special gift over the holiday season, we contacted 20 battlemap makers, 2 miniature makers, 2 composers, 1 magic item creator, 1 monster maker, and 1 adventure writer to bring you a giant, terrifying, full-formed Tarrasque for you party to take on! Here’s what you’ll get, for free, as thanks for being Patrons: Inside […]

Tremor | New Monster for Fifth Edition

Tremor is a 25-foot tall bear that crashes through the Wallingmiotta. While many believe Tremor is one of the Great Titans, this is untrue. Tremor was created spontaneously through fey magic. He now acts as the ultimate protector of the forest. Tremor does not move through the Wallingmiotta quietly. He can be spotted or heard […]

Dinzer Peregrine-class Flyer | New Vehicle for Fifth Edition

The Peregrine-class flyer is a single-engine high-speed multirole tactical aircraft originally developed by the Shadow Honour artificer guild of Charidge for the Imperial Navy of Odonburg. Designed as a quick-response, air superiority day fighter, it evolved into a successful all-weather multirole tactical aircraft. A Peregrine-class flyer has the following features: Ceilings. The ceilings in the […]

Krigs and Red-Striped Thornfoots | New Monsters for Fifth Edition

Krig Krigs are spider-humanoids that originate from the Weysevain Maze and, by extension, the town of Orbea in Central Omeria. Intelligent and clever, thanks mostly to their connection to their diety-progenitor Matriarch and all other krig, they quickly positioned themselves as assets throughout most of the continent. Their overall numbers are much lower than the […]

Krigs | New Playable Race for Fifth Edition

Krigs Krigs are spider-humanoids that originate from the Weysevain Maze and, by extension, the town of Orbea in Central Omeria. Intelligent and clever, thanks mostly to their connection to their diety-progenitor Matriarch and all other krig, they quickly positioned themselves as assets throughout most of the continent. Their overall numbers are much lower than the […]

Oath of the Stonearm | New Subclass for Fifth Edition

Sacred Oath At 3rd level, a paladin gains the Sacred Oath feature. The following Oath of the Stonearm option is available to a paladin, in addition to those normally offered. Oath of the Stonearm Castlesgrasp was founded upon a granite quarry two hundred years ago. Today, the granite stones pulled from the quarry make up […]

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