Xentarich, Human Archmage | NPC for Dungeons & Dragons Fifth Edition (Spoilers)

Warning: if you are in my Saturday group (especially if your name is Jordan) do not read this as it contains spoilers.

Xentarich is a man who craves absolute power and wealth, yet has no qualms about the methods he employs to get them. Xentarich is bald and well-tanned, and some of his features appear exotic. He wears a small, well-trimmed beard and dressed in rare and luxurious clothes (worth 300 gp). Xentarich craves luxuries and spent much of his wealthy making the Colossus more habitable. Xentarich does not leave area 29 under any circumstances, as he is too busy keeping the Colossus’s mind in check. Xentarich owns a shield guardian that guards area 20 and blocks the stairs to the control room.

Xentarich, Human Archmage

Medium humanoid (human), neutral evil

Armor Class 15 (cloak of protection, ring of protection; 17 with mage armor)

Hit Points 91 (14d8 + 28)

Speed 30 ft.

Abilities Str 8 (-1), Dex 17 (+3), Con 14 (+2), Int 22 (+6), Wis 11 (+0), Cha 17 (+3)

Saving Throws Str +0, Dex +4, Con +3, Int +11, Wis +5, Cha +4

Skills Arcana +11, History +11

Damage Resistance damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin)

Senses passive Perception 10

Languages Abyss, Common, Dwarven, Elvish, Gnome, Infernal, Orcish

Challenge 14 (11,500 XP)

Special Equipment. Xentarich wears an amulet of shield guardian control, a cloak of protection, a ring of force resistance, and a scarab of protection, plus he wields a +1 dagger. Xentarich also carries Heward’s handy haversack, a potion of greater healing, a potion of serious healing, a scroll of dispel magic, a scroll of conjure elemental, and a wand of magic missiles.

Legendary Resistance (3/Day). If Xentarich fails a saving throw, he can choose to succeed instead.

Magic Resistance. Xentarich has advantage on saving throws against spells and magical effects.

Innate Spellcasting. Xentarich’s innate spellcasting ability is Intelligence (spell save DC 19). He can innately cast the following spells, requiring no material components.

  • At will: detect magic, see invisibility, tongues

Spellcasting. Xentarich is a 14th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). Xentarich has the following wizard spells prepared:

  • Cantrips (at will): mage hand, message, minor illusion, fire bolt, ray of frost
  • 1st level (4 slots): color spray, mage armor*, magic missile, shield
  • 2nd level (3 slots): blur, darkness, mirror image*, misty step
  • 3rd level (3 slots): counterspell, dispel magic, fireball, lightning bolt, protection from energy*
  • 4th level (3 slots): ice storm, stoneskin*
  • 5th level (2 slots): cone of cold, dominate person
  • 6th level (1 slot): chain lightningdisintegrate
  • 7th level (1 slot): forcecage

*Xentarich casts these spells on himself before combat.


+1 Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Legendary Actions

Xentarich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Xentarich regains spent legendary actions at the start of his turn.

Attack. Xentarich makes a dagger attack.

Move. Xentarich moves up to half his speed.

Spell (Costs 2 Actions). Xentarich casts a spell of 1st-level or lower.


Xentarich is featured in the ‘Heart of the Iron God’ adventure.

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