Zombify Everything Part 2 | Basilisks, Behirs, and Bugbears as Zombies

It’s been a while since I did the first, so I thought I’d crank out another one. After all, it’s the last day of November. And uh, it’s fall. So… zombies? I guess.

Anyways! Here are zombie stats for basilisks, behirs, and bugbears.

Basilisk Zombie

Medium undead, unaligned


Armor Class 14 (natural armor)

Hit Points 60 (8d8 + 24)

Speed 10 ft.


Abilities Str 16 (+3), Dex 6 (-2), Con 16 (+3), Int 2 (-4), Wis 6 (-2), Cha 5 (-3)


Saving Throws Wis +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Languages

Challenge 4 (1,100 XP)


Petrifying Gaze. If a creature starts its turn within 30 feet of the zombie and the two of them can see each other, the zombie can force the creature to make a DC 13 Constitution saving throw if the zombie isn’t incapacitated. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

A creature that isn’t surprised can avert its eyes to avoid the saving throw at the start of its turn when it can avert its eyes again. If it looks at the zombie in the meantime, it must immediately make the save.

If the zombie sees its reflection within 30 feet of it in bright light, it mistakes itself for a rival and targets itself with its gaze.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

 

Behir Zombie

Huge undead, neutral evil


Armor Class 15 (natural armor)

Hit Points 168 (16d12 + 64)

Speed 30 ft., climb 20 ft.


Abilities Str 23 (+6), Dex 12 (+1), Con 18 (+4), Int 3 (-4), Wis 8 (-1), Cha 5 (-3)


Saving Throws Wis +3

Damage Immunities lightning, poison

Condition Immunities poisoned

Senses darkvision 90 ft., passive Perception 9

Languages understands Draconic but can’t speak

Challenge 11 (7,200 XP)


Electrified. A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 5 (1d10) lightning damage.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 7 (3d6) lightning damage.

Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one Large or smaller creature. Hit: 17 (2d10 + 6) slashing damage plus 7 (3d6) lightning damage. The target is grappled (escape DC 16) if the zombie isn’t already constricting a creature, and the target is restrained until this grapple ends.

Swallow. The zombie makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed the target is blinded and restrained, it has total cover against attacks and other effects outside the zombie, and it takes 10 (3d6) acid damage plus 10 (3d6) lightning damage at the start of each of the zombie’s turns. A zombie can have only one creature swallowed at a time.

If the zombie takes 30 damage or more on a single turn from the swallowed creature, the zombie must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the zombie. If the zombie dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.

 

Bugbear Zombie

Medium undead, neutral evil


Armor Class 10 (armor scraps)

Hit Points 37 (5d8 + 15)

Speed 20 ft.


Abilities Str 15 (+2), Dex 8 (-1), Con 16 (+3), Int 3 (-4), Wis 6 (-2), Cha 5 (-3)


Saving Throws Wis +0

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 8

Challenge 1/2 (100 XP)


Brute. A melee weapon deals one extra die of its damage when the zombie hits with it (included in the attack).

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.

 

Thanks for reading!

Zombies are fun to make. They have a little more variety than, say, skeletons, which are basically just a simple template.

So hopefully you can use these zombies in your own campaigns.

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See you next time.

Art by Paizo Publishing.

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