The athach is a hulking, misshapen biped. Its flabby, pear-shaped body has a third arm growing from its chest. Immensely strong, an athach can hammer most opponents to gory paste.
An athach has a wide, slobbering mouth. Curving tusks like a boar’s jut from its lower jaw. Its other teeth are small and peglike. It has tiny eyes, a small nose, and lopsided ears: one huge, one tiny. An athach dresses in shabby rags and furs. It rarely bathes and smells particularly foul. An adult stands some 18 feet tall and weighs about 4,500 pounds.
Athachs are fond of gems and crystals of all types. They often jam bracelets around their fat wrists, and other jewelry where they can. They have been known to sit for hours, polishing and admiring their jewels. The only other things athachs tend to be passionate about are food and violence. They despise hill giants, and unless outnumbered, attack them on sight. They fear other giants and most other Huge creatures.
Huge giant, chaotic evil
Armor Class 15 (natural armor)
Hit Points 161 (14d12 + 70)
Speed 40 ft.
Abilities Str 25 (+7), Dex 12 (+1), Con 20 (+5), Int 7 (-2), Wis 12 (+1), Cha 6 (-2)
Skills Athletics +13, Perception +4
Senses passive Perception 14
Challenge 8 (3,900 XP)
Multiattack. The athach makes two greatclub attacks and a bite attack, or two rock attacks.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) piercing damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become poisoned for 1 minute.
Greatclub. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.
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Art by Shutterstock (used with permission).