King Midas for Dungeons & Dragons Fifth Edition

The most famous King Midas is popularly remembered in Greek mythology for his ability to turn everything he touched into gold. This came to be called the golden touch, or the Midas touch.

King Midas

Medium humanoid (human), lawful good


Armor Class 15 (gold breastplate)

Hit Points 9 (2d8)

Speed 30 ft.


Abilities Str 11 (+0), Dex 12 (+1), Con 11 (+0), Int 12 (+1), Wis 14 (+2), Cha 16 (+3)


Skills Deception +5, Insight +4, Persuasion +5

Senses passive Perception 12

Languages Greek, Persian (or Common)

Challenge 1/8 (25 XP)


King Midas’ Touch. Any nonmagical item or creature that King Midas touches turns to gold. If the target is a creature, it must make a DC 13 Constitution saving throw. On a failed save, the creature magically begins to turn to gold and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.


Actions

Golden ScimitarMelee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Golden Touch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 13 saving throw against being magically petrified. On a failed save, the creature begins to turn to gold and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the greater restoration spell or other magic.

 

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