From Honduran legends: la sucia tells the popular story of a beautiful young woman denied marriage at the altar because she was unbaptized. She then wandered out of mind, never removing her increasingly filthy wedding dress until she died of heartbreak after her suitor married another. The story follows that she appears in beautiful form to lure men roaming drunk by rivers and streams, so enraptured by her beauty they follow her until she changes into a filthy horror that drives men crazy.
Sucias in Dungeons & Dragons Fifth Edition
The filthy bride is more than a mere ghost, but the embodiment of cultural rage from the women of Copan. Whenever feelings of frustration or disrespect arise among the women in a community, la sucia appears to enact vengeance on their behalf; whether the women want her to or not. Entire villages have had their male populations murdered or turned mad by the powerful sucias, who are driven by a compulsion to rid an area of all males, young and old alike.
Medium undead, chaotic evil
Armor Class 15 (natural armor)
Hit Points 49 (11d8)
Speed 30 ft.
Abilities Str 10 (+0), Dex 17 (+3), Con 10 (+0), Int 15 (+2), Wis 13 (+1), Cha 18 (+4)
Saving Throws Int +4, Wis +3, Cha +6
Skills Deception +6, Persuasion +6
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception 11
Challenge 4 (1,100 XP)
Subjective Beauty. La sucia has a constant illusion that makes her appear different depending on who is viewing her. Any humanoid that can see la sucia sees her as an overwhelmingly attractive mate. While appearing this way, la sucia has advantage on Charisma (Deception, Intimidation, and Persuasion) checks against the target. If a creature uses its action to examine la sucia, the creature can determine that it is an illusion with a successful DC 15 Intelligence (Investigation) check. If a creature discerns the illusion for what it is, la sucia appears in her true form, which is a horrific bride wearing a filth-encrusted wedding dress.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) plus 10 (3d6) poison damage. Instead of dealing damage, la sucia can grapple the target (escape DC 11).
Kiss. Melee Weapon Attack: +5 to hit, reach 5 ft., one willing creature, or a creature that is grappled by la sucia, incapacitated, or restrained. Hit: the target’s Wisdom score is reduced by 1d4. The target goes insane and becomes a marido sucio if this reduces its Wisdom to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
Charm. La sucia targets one humanoid that she can see within 30 feet of her. If that target can see la sucia, the target must succeed on DC 15 Wisdom saving throw or be charmed by la sucia. While charmed by la sucia, the target is incapacitated and ignores the charms of other sucias. If the charmed target is more than 5 feet away from la sucia, the target must move on its turn toward la sucia by the most direct route, trying to get within 5 feet. It doesn’t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than la sucia, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it. A target that successfully saves is immune to this sucia’s charm for the next 24 hours.
Now on Patreon!
To complement la sucia, I’ve created los maridos sucios on my Patreon page. It’s 100% FREE for you to view, and open to all readers.
Looking for more great content? Not only will you continue to receive the awesome monsters and adventures here on the blog, but I’ll be creating cool new creatures, player options, and more on my Patreon page.
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