I mentioned in the last post that my PCs are head to Shou. Specifically, they’ll be in the city of Nathlekh which is ruled by a trio of lammasu. Only trouble is; there’s no lammasu in Dungeons & Dragons Fifth Edition yet!
What is a lammasu?
Lammasus are noble creatures that are concerned with the welfare and safety of good beings. They usually take residence in abandoned temples and ruins in remote areas. Good folks that visit them are often treated to assistance, especially if their visitors are combating evil. However, they are no fans of evil beings and will attack those on sight.
A lammasu looks like a lion with eagle wings and the face of a human. They carry themselves nobly and are quite compassionate.
Lammasu
Large Monstrosity, lawful good
Armor Class 14 (natural armor)
Hit Points 60 (7d10 + 21)
Speed 30 ft., fly 60 ft.
Abilities Str 21 (+5), Dex 10 (+0), Con 17 (+3), Int 16 (+3), Wis 17 (+3), Cha 14 (+2)
Saving Throws Con +5, Wis +5, Cha +4
Skills Insight +6, Perception +6
Senses passive Perception 19
Languages Celestial, Common, Draconic
Challenge 3 (700 XP)
Flyby. The lammasu doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Innate Spellcasting. The lammasu’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:
At will: magic circle (fiends and undead only)
2/day: improved invisibility
1/day: dimension door
Keen Sight. The lammasu has advantage on Wisdom (Perception) checks that rely on sight.
Pounce. If the lammasu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the lammasu can make a rake attack against it as a bonus action.
Spellcasting. The lammasu is a 7th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It requires no material components to cast its spells. The lammasu has the following cleric spells prepared:
Cantrips (at will): guidance, mending, sacred flame, thaumaturgy
1st level (4 slots): bless, cure wounds, detect evil and good
2nd level (3 slots): calm emotions, lesser restoration, prayer of healing
3rd level (3 slots): beacon of hope, dispel magic, revivify
4th level (1 slot): guardian of faith
Actions
Multiattack. The lammasu makes two claw attacks.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) slashing damage.
Rake. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
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Another D&D classic monster that gets the ol’ update. Hopefully, you can use these noble creatures in your own fifth edition campaigns.
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See you next time!