As I continue to build out the Goblin Mine for Justin David Russell and mine’s megadelve project, The Secret of Forsaken Peak, I keep coming up with cool, new challenges to throw at the characters.
Case in point: Lamarr the Necrochef. A killer and a cannibal, Lamarr is evil personified. And if that wasn’t bad enough, he’s a necromancer, too. “Never make waste!” he’s usually heard bragging to his mindless zombie sous chefs.
Lamarr combines his passion for cooking (notice I didn’t say talent) with necromancy. Nearly all of his dishes have some sort of zing to them that many don’t recognize. However, those who’ve seen him working in the kitchen realize it’s just humanoid body parts.
Medium humanoid (any race), any evil
Armor Class 10
Hit Points 44 (8d8 + 8)
Speed 30 ft.
Abilities Str 14 (+2), Dex 11 (+0), Con 12 (+1), Int 17 (+3), Wis 12 (+1), Cha 9 (-1)
Saving Throws Int +5, Wis +3
Skills Arcana +5, Survival +3
Senses passive Perception 11
Languages any four languages
Challenge 2 (450 XP)
Spellcasting. The necrochef is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrochef has the following wizard spells prepared:
- Cantrips (at will): chill touch, fire bolt, mage hand, mending
- 1st level (4 slots): burning hands, false life*, unseen servant
- 2nd level (3 slots): gentle repose*, scorching ray
- 3rd level (2 slots): animate dead*, vampiric touch*
Grim Harvest (1/Turn). When the necrochef kills a creature that is neither a construct nor undead with a spell of 1st level or higher, the necromancer regains hit points equal to twice the spell’s level, or three times if it is a necromancy spell.
Taste (1/day). After the necrochef successfully hits a creature with a melee weapon attack, it can use a bonus action to lick the weapon. The necrochef gains advantage on its attack rolls against the target and the target has disadvantage on saving throws against the necrochef’s spells for 1 minute.
Multiattack. The necrochef makes two melee weapon attacks.
Cleaver. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Frying Pan. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Parry. The necrochef adds to 2 to its AC against one melee attack that would hit it. To do so, the necrochef must see the attacker and be wielding a melee weapon.
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Art by Paizo Publishing.