Coming up at the end of February, I’ll be launching two cool books for Patrons. These books will be available here on the site as well as FREE in their blog format as usual.
The first book will be an adventure set in the Patron-created world of Wandrossa. While it’s still in the works (and doesn’t have a title yet), it’s a mystery involving fey and aberrations in the Ninth Kingdom of Enombath. I expect this book to have between 15-20 pages.
The second book will be a medium-sized creature code titled Creaturepedia I: Monsters of the Ninth Kingdom Vol 1. This collection will include a number of original monsters created for the setting. I’m projecting that this one will be a bit larger with 30-40 pages.
What monsters will be in the Creaturepedia?
So far, here are the monsters that you can expect. Note that many of the names are placeholders:
- Ethereal Haunter
- Blood Beasts
- Sanguine Apes
- Cutlery Golem
- Sentient Fungus Cloud
- The Eternal Guard of Enombath
- Blackleaf Will-o’-Wisp
- Medusa NPCs and Variants
- Animated Stone Statues
- Blackleaf Trees
- Killer Rabbit
- Giant Ant Lions
- Dimensional Shifter
- Deer/Moose Humanoids
- Bug People (uses pheromones to seduce humanoids)
- Elemental Breathing Pack Dogs
- Gem Elementals
- Harbinger Monster
I’ll be statting up these monsters over the course of the next week or so. So far, these are only CR 0 – 4 creatures. But I’ll probably add in another round of higher CR monsters, too.
Here is a monster request from Patron Cody:
Sanguine Jungle – big apes that beat their chests and can summon monkeys from the trees
The Sanguine Jungle certainly inspires!
The legendary apes of the Sanguine Jungle are known for their increased size and dominance over the other creatures of the rainforest.
Large beast, unaligned
Armor Class 12
Hit Points 76 (9d10 + 27)
Speed 30 ft., climb 30 ft.
Abilities Str 19 (+4), Dex 14 (+2), Con 16 (+3), Int 7 (-2), Wis 12 (+1), Cha 8 (-1)
Skills Athletics +6, Perception +3
Senses passive Perception 13
Challenge 3 (700 XP)
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage.
Summon Monkeys (1/day). The ape beats its chest, calling 1d4 swarms of monkeys to it, provided that the ape is in a forest or jungle near its lair. The called monkeys arrive in 1 round, acting as allies of the ape.
Swarm of Monkeys
Medium swarm of Tiny beasts, unaligned
Armor Class 12
Hit Points 31 (7d8)
Speed 30 ft., climb 40 ft.
Abilities Str 10 (+0), Dex 15 (+2), Con 10 (+0), Int 5 (-3), Wis 12 (+1), Cha 7 (-2)
Skills Acrobatics +6, Stealth +6
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 11
Challenge 1 (200 XP)
Nimble Escape. The swarm can take the Disengage or Hide action as a bonus action on each of its turns.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny monkey. The swarm can’t regain hit points or gain temporary hit points.
Fists. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 7 (2d6) bludgeoning damage, or 3 (1d6) bludgeoning damage if the swarm has half of its hit points or fewer.
More to come!
This is just one of many monsters to be made this month that will be a part of Creaturepedia: Monsters of the Ninth Kingdom Vol 1.
If you would like to suggest a creature for the Creaturepedia, be sure to head over to my Patron page. It’s $3 to join and not only do you get to become a world-builder and help create Wandrossa, but you also get requests and the majority of the monthly PDFs that come through the site.
Art by Shutterstock (used with permission).