Coming up at the end of February, I’ll be launching two cool books for Patrons. These books will be available here on the site as well as FREE in their blog format as usual.
The first book will be an adventure set in the Patron-created world of Wandrossa. While it’s still in the works (and doesn’t have a title yet), it’s a mystery involving fey and aberrations in the Ninth Kingdom of Enombath. I expect this book to have between 15-20 pages.
The second book will be a medium-sized creature code titled Creaturepedia: Monsters of the Ninth Kingdom Vol 1. This collection will include a number of original monsters created for the setting. I’m projecting that this one will be a bit larger with 30-40 pages.
What monsters will be in the Creaturepedia?
So far, here are the monsters that you can expect. Note that many of the names are placeholders:
- Ethereal Haunters
- Blood Beasts
- Sanguine Apes & Swarms of Monkeys
- Cutlery Golems
- Sentient Fungus Cloud
- The Eternal Guard of Enombath
- Blackleaf Will-o’-Wisp
- Medusa NPCs and Variants
- Animated Stone Statues
- Blackleaf Trees
- Killer Rabbit
- Giant Ant Lions
- Dimensional Shifter
- Deer/Moose Humanoids
- Bug People (uses pheromones to seduce humanoids)
- Elemental Breathing Pack Dogs
- Gem Elementals
- Harbinger Monster
I’ll be statting up these monsters over the course of the next week or so. So far, these are only CR 0 – 4 creatures. But I’ll probably add in another round of higher CR monsters, too.
Here is a monster request from Patron Romain:
Cutlery golem animating in a wizard’s mansion when you try to steal the silverware…
Sounds like fun! Golems are a pretty simple build (they tend to follow the same set of rules across the board), so let’s hop into it.
Not all golems are giant, fire-breathing machines or quickly-cobbled-together, reanimated corpses. Sometimes, a golem is created to fill a practical role, such as preventing adventurers from stealing a wizard’s silverware collection.
Tiny construct, unaligned
Armor Class 20
Hit Points 32 (5d4 + 20)
Speed 30 ft.
Abilities Str 9 (-1), Dex 15 (+2), Con 18 (+4), Int 3 (-4), Wis 11 (+0), Cha 1 (-5)
Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 4 (1,100 XP)
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem’s weapon attacks are magical.
Multiattack. The golem makes six knife attacks.
Knife. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
More to come!
This is just one of many monsters to be made this month that will be a part of Creaturepedia: Monsters of the Ninth Kingdom Vol 1.
If you would like to suggest a creature for the Creaturepedia, be sure to head over to my Patron page. It’s $3 to join and not only do you get to become a world-builder and help create Wandrossa, but you also get requests and the majority of the monthly PDFs that come through the site.
Art by Shutterstock (used with permission).