Dorothy Gale is a 12-year old Kansas orphan and one of Oz’s greatest heroes. When she and her dog Toto were transported to Oz via a cyclone, her house landed on the Wicked Witch of the East, instantly killing the tyrant. She was hailed as a hero by the munchkins of Munchkinland and gifted the Witch’s Silver Shoes.
With instructions from the Good Witch of the North, Dorothy set down the yellow brick road towards the Emerald City in hopes of finding a way back to Kansas. Along the way, she met three companions: a Scarecrow, a Tin Woodman, and a Cowardly Lion. They, too, sought the wizard, each for reasons of their own.
Arriving in the Emerald City, they met the all-powerful Wizard of Oz who appeared as a giant head. Oz offered to help Dorothy return home, but only if she would slay the Wicked Witch of the West, to which she reluctantly agreed.
Together, Dorothy and her companions beat the Witch’s minions but were inevitably captured, enslaved, and tortured by the Witch’s winged monkeys. After the Witch tricks one of the Silver Shoes off Dorothy, Dorothy angrily tossed a bucket of water on the Witch. Allergic to water, the Witch melted away, surprising Dorothy.
The Witch defeated, Dorothy and her companions returned to the Wizard for their prize. However, it was revealed that the Wizard was nothing more than a humbug and charlatan from Omaha, Nebraska. Embarrassed, he nevertheless granted what Dorothy’s companions sought. He then offered to take Dorothy home in his hot air balloon. Unfortunately, another mishap involving Toto forced Dorothy from the balloon and the Wizard departed without her.
Fearful she may be stuck in Oz, Dorothy was told by the Ozians that Glinda, the Good Witch of the South could help her return home. Soon after meeting Dorothy, Glinda informed the young Kansas girl that Dorothy possessed the power all along to return home with the magic of her Silver Shoes.
Dorothy would later return to Oz, joining her companions on many new adventures.
Small humanoid (human), neutral good
Armor Class 12
Hit Points 10 (3d6)
Speed 25 ft.
Abilities Str 7 (-2), Dex 14 (+2), Con 11 (+0), Int 10 (+0), Wis 13 (+1), Cha 15 (+2)
Saving Throws Wis +3, Cha +4
Skills Insight +3, Perception +3
Senses passive Perception 13
Challenge 0 (0 XP)
Special Equipment. Dorothy wears the Silver Shoes with Pointed Toes and the Golden Cap.
- Silver Shoes. Using the shoes, Dorothy can cast plane shift targeting herself plus anything she is wearing or carrying. Also, Dorothy can carry along one willing Small or smaller creature who is carrying gear up to its carrying capacity. The creature must be within 5 of Dorothy she casts this spell. Once she uses the shoes to cast this spell, she can’t do so again until the next dawn.
- Golden Cap. While wearing the cap, Dorothy can summon 2d6 winged monkeys, which remain under her control until the next dawn. The winged monkeys are friendly to Dorothy and her companions and act on her turn. Dorothy can use her bonus action to command how the monkeys move and what actions they take on their turn. Dorothy can use the cap three times. After the third time she uses it, the cap loses all of its power.
Brave. Dorothy has advantage on saving throws against being frightened.
Dorothy has no effective attacks.
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