Chaosmen | Monsters for Dungeons & Dragons Fifth Edition

From the Kingdom of Chaos, they ride, the Chaosmen. Brown teeth gnashing and grimy claws gripping jagged, blood-stained swords, they howl like sick wolves.

The philosophy of Chaos is simple: the universe does not adhere to order, so why should its many creations? Man is animal. He should continue to be animal. If he is hungry, he eats. If he thirsts for blood, he conquers. Whatever his base desires may be, he should seize. No rules should bind him. No structure should guide him.

The Chaosmen are not evil, per se. Although, it is easy to interpret their methods as evil. But to the Chaosmen, evil looks like the rigid fetters of civilization and society. Order is evil. Law is evil.

Like a plague, they swarm. And their numbers are always greater than those they oppose. Were it not for their barbaric mindset and poor organizational skills, most of the pure, lawful lands would have already fallen under their shadow and drowned in the spilled blood of innocents.

Chaosmen look like soldiers. Although, “soldier” is probably the wrong term as they don’t follow instructions well. Nor do they have any real grasp of tactics or strategy. They are usually led by a fearmonger, the strongest and most fearsome of their ilk. Naturally, the fearmonger’s presence alone is enough to keep them in line. However, it’s not uncommon for most chaosmen to flee once their fearmonger falls. Realizing this fatal flaw in their “tactics”, fearmongers force their men forward first, then follow through while they’re tied up in combat.

Chaosman

Medium humanoid (human), chaotic evil


Armor Class 17 (breastplate, shield)

Hit Points 22 (4d8 + 4)

Speed 30 ft.


Abilities Str 14 (+2), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 8 (-1)


Skills Athletics +4

Senses passive Perception 10

Languages Common

Challenge 1 (200 XP)


Reckless. At the start of its turn, the chaosman can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Wounded Fury. While it has 10 hit points or fewer, the chaosman has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.


Actions

Longsword. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d8 + 2) slashing damage or 7 (1d10 + 2) slashing damage when wielded with two hands.

Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

fearmonger

Chaosman Fearmonger

Medium humanoid (human), chaotic evil


Armor Class 18 (plate)

Hit Points 52 (8d8 + 16)

Speed 30 ft.


Abilities Str 18 (+4), Dex 12 (+1), Con 14 (+2), Int 10 (+0), Wis 10 (+0), Cha 12 (+1)


Skills Athletics +6, Intimidation +5

Senses passive Perception 10

Languages Common

Challenge 3 (700 XP)


Reckless. At the start of its turn, the chaosman can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Wounded Fury. While it has 10 hit points or fewer, the chaosman has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.


Actions

Multiattack. The chaosman makes two attacks with its greataxe or two attacks with its javelins.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Frightful Presence. The chaosman targets one creature it can see within 15 feet of it. The target must succeed on a DC 13 Wisdom check or become frightened until the end of its next turn. A target that succeeds on its saving throw or the effect ends for it is immune to this chaosman’s Frightful Presence for 24 hours.

 

Thanks for reading!

These are the first two official creations for my collaborative effort with Justin David Russell, the Mega Dungeon The Secret of Forsaken Mountain. He said the castle has chaosmen. So I gave it chaosmen!

As we work through the megadelve, all sorts of neat things will be created along with it. You can probably expect a Chaos Cleric domain soon.

See you then.

Art by Paizo Publishing.

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