This is part of the continuing Gods of Wandrossa series. To catch up, be sure to read about it on the Gods of Wandrossa “It Begins” post.
I’m slowly making my way through the index of powers. Here are the ones that have been created so far:
Powers of Death
The Death domain is concerned with the forces that cause death, as well as the negative energy that gives rise to undead creatures.
Power Level | Power |
1st | blight, massacre |
2nd | build tomb, create undead |
3rd | curse, darkness, nights of the dead |
4th | create necromantic subclass, plague |
5th | create spell, negative energy font |
6th | created undead race |
7th | create lich |
8th | call of the dead |
9th | genocide |
Blight
1st-level power
Domains: death, nature
Implementation Time: 1 action
Target: a number of farms in the same region equal to half your Might score
Duration: Instantaneous
You instantly destroy the target farms.
Build Tomb
2nd-level power
Domains: death, grave
Implementation Time: 1 action
Target: 1 settlement of 3rd-rank or higher that does not already contain a tomb
Duration: Instantaneous
Wealth Cost: 10
You build a tomb. While the tomb remains, the settlement gains the following benefits:
- The might bonus provided by temples doubles for gods of evil alignment.
- The settlement’s temple level maximum increases by 1; only good gods can build or improve temples using this extra temple level.
Call of the Dead
8th-level death epic power (Prerequisite: 8 death powers)
Domains: death
Implementation Time: 1 bonus action
Target: 1 region
Duration: a number of days equal to your Might score
For the duration, you gain a bonus to your might score equal to the number of tombs in the region.
Create Lich
7th-level death epic power (Prerequisite: 7 death powers)
Domains: death
Implementation Time: 1 action
Target: 1 mage Chosen One
Duration: Instantaneous
Your mage becomes a lich with a lair. Choose a hex to place the lich’s lair. The lair has a DV equal to 10 + your Might score. Whenever your Chosen One is in its lair, the Chosen One’s god gains 100 followers for every tomb in the region.
Create Necromantic Subclass
4th-level power
Domains: death, grave
Implementation Time: 1 action
Target: self
Duration: Instantaneous
You create a new necromantic subclass which the Overdeity develops for you. Choose one of the twelve core classes. The class gains a subclass with a focus on negative energy and death. You gain a number of followers equal to 500 times your Might score.
Create Spell
5th-level power
Domains: arcana, death
Implementation Time: 1 action
Target: 1 settlement
Duration: a number of days equal to your Might score
You create a spell of 5th level or lower, which the Overdeity develops for you. When you use this power, describe the spell and how it functions in one sentence. You can use epic level powers to create spells of higher levels, and the spell you create is equal to the epic level power slot you use (e.g., you can use an 8th-level power slot to create an 8th-level spell).
For the duration, the DV of the settlement increases by an amount equal to the spell’s level.
Create Undead
2nd-level power
Domains: death, evil
Implementation Time: 1 action
Target: self
Duration: a number of days equal to your Might score
You create a new monster, an undead, which the Overdeity creates for you. When you use this power, describe the undead and how it functions in one sentence. The CR of the undead depends on your power slot level: 1st CR 0 – 1, 2nd CR 2-4, 3rd CR 5-10, 4th CR 11-17, 5th CR 18+. You can use a 6th level epic power to create a legendary undead.
For the duration, all settlements that contain a tomb reduce or increase their DV by 1 (your choice).
Create Undead Race
6th-level epic power (Prerequisite: 6 death powers)
Domains: death
Implementation Time: 1 action
Target: self
Duration: Instantaneous
You create a new undead race, which the Overdeity develops for you. It possesses common undead features such as not requiring air, food, drink, or water, and being immune to the poison condition.
You gain 5,000 followers.
Cure Plague
4th-level power
Domains: good, life
Implementation Time: 1 action
Target: 1 region
Duration: Instantaneous
You end the plague condition in the region.
Curse
3rd-level evil power
Implementation Time: 1 action
Target: 1 settlement
Duration: a number of days equal to your Might score
The might cost to build or improve the target doubles for the duration.
Darkness
3rd-level power
Domains: darkness, death, evil
Implementation Time: 1 action
Target: 1 region
Duration: 1 day
During the resolution phase, all settlements in the region reduce their satisfaction score by an amount equal to your Might bonus. In addition, you gain 100 followers for each settlement that contains one of your temples in the region.
Genocide
9th-level death epic power (Prerequisite: 9 death powers)
Domains: death
Implementation Time: 1 action
Target: 1 settlement that contains one of your temples
Duration: Instantaneous
The target’s population is reduced by half. After you use this power, you must take the rest action on the next day.
Massacre
1st-level power
Domains: death, evil
Implementation Time: 1 action
Target: 1 settlement
Duration: Instantaneous
Reduce the target’s population by an amount equal to 10 times your Might score. You gain a number of followers equal to half the population reduced in this way. If this power would reduce the population to 0 or less, the settlement turns to ruins.
Negative Energy Font
5th-level power
Domains: death, evil
Implementation Time: 3 days (ritual)
Target: 1 region
Duration: a number of days equal to your Might score
For the duration, you gain 100 followers for each settlement in the region that contains a tomb. While performing the ritual, you cannot use powers, cause conflicts, or assist/oppose conflicts. If you do, the power is lost and it does not take effect.
Nights of the Dead
3rd-level power
Domains: death
Implementation Time: 1 action
Target: 1 settlement that contains a tomb
Duration: 1 day
The dead return to life and haunt the living. The following occurs:
- The settlement’s satisfaction score is reduced by an amount equal to your might.
- The settlement’s DV score is reduced by an amount equal to half your might (rounded down).
- Until the end of the day, you can target the settlement with a conflict action as a bonus action.
Plague
4th-level power
Domains: death, evil
Implementation Time: 1 action, then 1 bonus action to spread the plague
Target: 1 settlement
Duration: a number of days equal to your Might score
A plague spreads in the region starting with the target settlement. Each day that the plague persists, you can use your bonus action to target another settlement. For the duration, each settlement with the plague condition has its growth rate reduced by 6%. In addition, you gain a number of followers equal to 10 times the number of affected settlements.
At the end of the duration or if the effect is ended with a cure plague power, the growth rates of each affected settlement return to the normal values.
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Art by Unknown.