This article adds new rules, subclasses, prestige classes, magic items, and more for players interested in expanding archer characters in Fifth Edition.
Here is a summary of what’s included in this article:
- Part 1. Archer Subclasses
- Barbarian Warden
- Monk Way of the Curved Arrow
- Rogue Trickshot
- Part 2. Prestige Class: The Blind Archer
- Part 3. Optional Rules
- Special Shots
- Archery Competitions
- Archer Feats
- Part 4. New Magic Items
- Part 5. New Weapon of Legacy: The Crimson Bow
- Part 6. Archer Units
Part 6. Archer Units
War and mass combat are common occurrences in fantasy adventures. The following archer unit uses the mass combat rules developed here on this site.
To learn more about using mass combat in Fifth Edition, read this article: Mass Combat Basics.
Huge unit of 10 Medium humanoids (any race), any alignment
Armor Class 13 (studded leather)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
Abilities Str 21 (+5), Dex 12 (+1), Con 12 (+1), Int 10 (+0), Wis 11 (+0), Cha 10 (+0)
Skills Perception +4
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 14
Languages any one language (usually Common)
Challenge 4 (1,100 XP)
Unit. The unit can occupy a Medium or smaller creature’s space and vice versa, and the unit can move through any opening large enough for a Medium humanoid. If the unit is targeted by an area of effect spell or effect that completely encloses the unit and the unit has more than half its hit points remaining, the unit takes double damage from the effect. The unit can’t regain hit points or gain temporary hit points.
Hail of Arrows. The unit fires a hail of arrows at a point that it can see within 600 feet of it. Each creature in a 15-foot cube centered on that point must make a DC 11 Dexterity saving throw, taking 27 (6d8) piercing damage on a failed saving throw, or half as much damage on a successful one. If the unit has half its hit points or fewer, the target instead takes 13 (3d8) piercing damage on a failed saving throw, and zero damage on a successful one.
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Art by Shutterstock (used with permission).