Survival Horror | New Article by DMDave (BroadSword Preview)

Survival horror is a sub-genre of horror that emphasizes the protagonists evading overwhelming dangers instead of facing them head-on. Popular examples of survival horror include zombie movies and video games, Lovecraftian horror, and stories that involve extraterrestrial threats such as Aliens, Predator, or The Thing. How to Create a Survival Horror Adventure In a survival … Continue reading Survival Horror | New Article by DMDave (BroadSword Preview)

How to Create an Epic Monster | New Rules for Fifth Edition (BroadSword Preview)

This article is part of the Monster Hunters series that will appear in BroadSword Monthly. If you’d like a preview of additional content, be sure to check out the Monster Hunter material on my Patreon. How to Create an Epic Monster More than a few people have commented on how some of the high-level Fifth Edition … Continue reading How to Create an Epic Monster | New Rules for Fifth Edition (BroadSword Preview)

How to Run a Fifth Edition Horror Campaign | Behind the Screen (BroadSword Preview)

This is a preview for BroadSword Monthly #2. Horror is one of the many types of settings available to gamemasters to run in Fifth Edition. But how can horror work in a world where epic heroes swing legendary magic swords,  dodge arrows, and walk off near-fatal wounds after a full night's rest? This article dives … Continue reading How to Run a Fifth Edition Horror Campaign | Behind the Screen (BroadSword Preview)

How to Create Epic Encounters | New Resource for GMs (BroadSword Preview)

How to Create Epic Monster Encounters The monster hunters discover what's doing all the killing. They confront the creature, fight it, and... it dies in two rounds. Lame. The Difficulty XP per Character table would list as "Deadly." But they breeze right through it with hardly scratch! What's up with that? Now your players are … Continue reading How to Create Epic Encounters | New Resource for GMs (BroadSword Preview)

How to Get Your Players to Engage | Behind the Screen with DMDave

Cell phones, laptops, and off-color jokes, oh my! Anyone that's been a GM before--no matter how good you are--probably knows that getting players to engage is one of the toughest parts of being a game master. Even I sometimes fail to impress, watching my sessions devolve into total chaos. So how do you get your … Continue reading How to Get Your Players to Engage | Behind the Screen with DMDave

How Much Do Adventurers Earn Per Hour? | New Article for Fifth Edition

Recently, I was putting together an article around creating golems using the manual of golems from the DMG. But as I was trying to reverse engineer the entire process (and I still hope to release the info I came up with) it occurred to me that it just simply isn't worth it due to opportunity … Continue reading How Much Do Adventurers Earn Per Hour? | New Article for Fifth Edition

How to Create Level-Independent Challenges (a la Challenge of Champions) | DMDave Workshop

BroadSword Magazine #1 is officially on the way, the entire run of the magazine has secured over $40,000 on Kickstarter. One of the adventures in the first issue involves an old-school, level-independent adventure that requires the characters to think... instead of, you know, just stabbing everything in sight. However, level-independent puzzles and challenges aren't something … Continue reading How to Create Level-Independent Challenges (a la Challenge of Champions) | DMDave Workshop

How to Make a Dungeon in 30-Minutes or Less | DM’s Workshop

Hey hey! Happy Saturday, folks! Saturday is my Saturday campaign. I've already done some planning for it (in the last edition of this series) but I thought I might expand a little on the Leilon setting. Also, I wasn't crazy about the organization of that last article, so I thought I might clean things up … Continue reading How to Make a Dungeon in 30-Minutes or Less | DM’s Workshop

A Quick Primer on Encounter Mathematics | DM’s Workshop for Dungeons & Dragons Fifth Edition

Last night, I whipped up a quickie (well, it was around 4,000 words, but I digress) document on how to create an adventure in 30 minutes or so. While looking at it, I realized that I probably zipped through the math on it pretty quick. I realize now that I sometimes take for granted how … Continue reading A Quick Primer on Encounter Mathematics | DM’s Workshop for Dungeons & Dragons Fifth Edition

How to Create a Bad Ass Adventure in 30 Minutes or Less | DM’s Workshop

Recently, my Saturday group hit the infamous level 11, placing them in the third tier. What does third tier mean in D&D? In the third tier (levels 11-16) characters have reached a level of power that sets them high above the ordinary populace and makes them special even among adventurers. At 11th level, many spellcasters … Continue reading How to Create a Bad Ass Adventure in 30 Minutes or Less | DM’s Workshop