Tag: Rules & Mechanics

Sci-Fi Fifth Edition Rules Quickie Design Notes

I got a little burned out recently. When I get burned out, I don’t stop writing, I just write something different; like a palate cleanser, if you will. In this instance, I thought I might come up with some quickie science-fiction design notes, zip up some easy changes, and throw it all in a PDF. […]

[Gods of Wandrossa] Simplified Rules

Over the last week, I’ve received some awesome feedback from patrons and fans re: the Gods of Wandrossa game on Patreon. Plus, I’ve learned a lot, too. One big issue I had with how the game is currently set up is that the game itself has been distracting from its original purpose, which was to […]

Gods of Wandrossa (Daily Actions System) v1.21

Continuing this series on the Gods of Wandrossa mini-game for my Patrons, I thought I might expand upon what a God can do in a day and how it all works within the game. If you’re just tuning in, be sure to read the two previous parts of the Gods of Wandrossa series: Gods of […]

[Gods of Wandrossa] Rules Updates 2/26/2019

Hey all! Last night’s game of Gods of Wandrossa was a huge success. Hard to believe that something that started as a poll has evolved into something much more. If you haven’t already, please review the Daily Report for Year 9K0. What follows are some changes to the rules that will take effect tonight. If […]

Gods of Wandrossa (Grave Godly Domain) | Optional Rules for Dungeons & Dragons Fifth Edition

Moving along, now that I know the basic mechanics of the game–the core engine and player classes–that I’m developing for my Patrons over on Patreon, it’s time to decide on the divine domains. If this the first you’ve stumbled onto the Gods of Wandrossa ruleset, be sure to read up on the first three parts: Gods […]

Gods of Wandrossa (Order Godly Domain) | Optional Rules for Dungeons & Dragons Fifth Edition

Moving along, now that I know the basic mechanics of the game–the core engine and player classes–that I’m developing for my Patrons over on Patreon, it’s time to decide on the divine domains. If this the first you’ve stumbled onto the Gods of Wandrossa ruleset, be sure to read up on the first three parts: […]

Gods of Wandrossa (Trickery Godly Domain) | Optional Rules for Dungeons & Dragons Fifth Edition

Moving along, now that I know the basic mechanics of the game–the core engine and player classes–that I’m developing for my Patrons over on Patreon, it’s time to decide on the divine domains. If this the first you’ve stumbled onto the Gods of Wandrossa ruleset, be sure to read up on the first three parts: […]

Gods of Wandrossa (Arcana Godly Domain) | Optional Rules for Dungeons & Dragons Fifth Edition

Moving along, now that I know the basic mechanics of the game–the core engine and player classes–that I’m developing for my Patrons over on Patreon, it’s time to decide on the divine domains. If this the first you’ve stumbled onto the Gods of Wandrossa ruleset, be sure to read up on the first three parts: […]

Gods of Wandrossa (Daily Actions System) | Optional Rules for Dungeons & Dragons Fifth Edition

Continuing this series on the Gods of Wandrossa mini-game for my Patrons, I thought I might expand upon what a God can do in a day and how it all works within the game. If you’re just tuning in, be sure to read the two previous parts of the Gods of Wandrossa series: Gods of […]

Gods of Wandrossa (Playing a God) | New Optional Rules for Dungeons & Dragons Fifth Edition

Recently, I announced a new “mini-game” for my Patrons over on Patreon to play where they get to be the gods of our crowdsourced world, Wandrossa. Today, I hope to expand upon that somewhat by fleshing out the actual god “class.” Playtest Content The material here is presented for playtesting and to spark your imagination. These […]