Tag: Rules & Mechanics

Gods of Wandrossa (Design Notes) | Optional Rules for Dungeons & Dragons Fifth Edition

Ever wanted to be a god of a D&D campaign world? Well, now you can! I’ve begun development on a set of rules that allow my patrons to become gods over the Wandrossa campaign world that we’re developing. And it’s EXCITING! Here’s how this all started… Something cool’s been going on over at my Patreon […]

A Quick Primer on Encounter Mathematics | DM’s Workshop for Dungeons & Dragons Fifth Edition

Last night, I whipped up a quickie (well, it was around 4,000 words, but I digress) document on how to create an adventure in 30 minutes or so. While looking at it, I realized that I probably zipped through the math on it pretty quick. I realize now that I sometimes take for granted how […]

Magic Weapon Levels (Part 1: Pre-design notes) | New Rules Option for Dungeons & Dragons Fifth Edition

Oddly, this is one that I get a lot of requests for. But an official request recently came in from no less than two patrons. The concept is simple: a weapon that gains levels as you do. Can it be done? Playtest Content The material here is presented for playtesting and to spark your imagination. These […]

Improved Mass Combat Rules (Part 3: Design Notes for Unit Purchasing) | New Rules for Dungeons & Dragons Fifth Edition

This is the third installment of the mass combat rules series. While writing the basic rules for the system, I realized that there were no rules for purchasing units. However, I think there’s a pretty easy way to do it as I’ll detail below. This is an attempt to improve upon the mass combat rules that […]

Mass Combat Rules Now Available in PDF Form

Hey all! If you didn’t already see, I created set of new mass combat rules for Dungeons & Dragons Fifth Edition. Those rules are now officially in PDF form (in their v1.2 format) on both Patreon and here on the blog. The downloadable book itself costs $2.00 and only includes rules for creating units. However, […]

Improved Mass Combat Rules (Part 2: Basic Rules) | Rules Supplement for Dungeons & Dragons Fifth Edition

Continuing on the rules that I playtested this last Saturday, this article covers the rules for improved mass combat in Dungeons & Dragons Fifth Edition. This is an attempt to improve upon the mass combat rules that Wizards of the Coast released a while back, which is a little too simplified for its own good […]

Improved Mass Combat Rules (Part 1: Introduction) | Optional Rules for Dungeons & Dragons Fifth Edition

Tonight, I tested out mass combat rules for Fifth Edition Dungeons & Dragons of my own design. And I must say, they played pretty well. They allowed my guys to run a battle where their side had nearly 500 fighters under their command versus an army of roughly 1,000. Wizards of the Coast already had […]

The 3 Types of Encounters in D&D 5e (Plus 3 FREE Adventures) | [Guest Post]

Today, I have a treat for you guys. Landon Guss of Quest Chests offers up some great insight into what makes for a cool adventure and then offers up links to 3 FREE adventures. Hope you enjoy! An adventure in Dungeons and Dragons can be a lot of things, but if there’s one thing every […]

Buster Weapons | New Rules for Dungeons & Dragons Fifth Edition

This is one that I’ve gotten requests for a few times in comments and direct messaging on Instagram. I thought it’d be a pretty quick build since I got the idea on what I need to do to create it while I was driving to pick DM Jack up from school today. What is a […]

Monk Fighting Stances | Optional Rules for Dungeons & Dragons Fifth Edition

This entry is part of the Dungeon.Dude Promotional Campaign on Instagram. Together, the Instagram D&D Community helped Dungeon.Dude, a hard-working artist, get over 2,100 followers! Outstanding job, folks! If you’d like to see the first three, check out: Barbarian Path of the Void  Bard College of Death Cleric Demon Domain Cleric Space Domain Druid Circle of Blight […]