Tag: Rules & Mechanics

Awakened Dog | New Race for Fifth Edition

This is one I’ve been stewing on for a while mostly because I’m not totally sure how I wanted to do it. Everyone would love to play a dog, right? But obviously, they come with some interesting challenges. The biggest challenge is that dogs can’t hold things. Which renders nearly every class useless other than […]

Zero Level Characters (Prototype) | New Rules for Fifth Edition

One big thing I see a lot of people talk about on Reddit, Instagram, and everywhere else RPGers lurk is how they want better stories on how characters meet. There’s also this idea of “0-level characters”, basically a Fifth Edition character before it gets all of its cool powers. As part of BroadSword magazine’s adventure […]

Mass Combat Basics (Redux) | New Rules for Fifth Edition

The Battle of Dragard Mine introduces new rules for mass combat in Fifth Edition. These rules can be added into your game with very little modification on your part. The system itself doesn’t change how combat works with the exception of adding in two new actions, commands and rally. The Command action allows leaders (described below) to […]

Tactical Terrain: Trees | New Rules for Dungeon Masters

Today, I received the Tactical Maps Reincarnated pack from Wizards of the Coast. It’s a pretty cool little pack that comes with 20 different maps on 10 posters, each one measuring about 36″ x 24″. They got me thinking about the different types of advantages that terrain can provide creatures during combat to make much […]

Undead Units | Mass Combat Army Lists

Yeah, I’m kinda on a kick lately with this series, but I thought I might tackle a few more armies before hanging it up. Next, on the list are the undead. Everyone wants to fight a skeleton army, right? Design Notes A couple of huge changes again to the ruleset. Chances are I’m going to […]

Goblin Army | Mass Combat Army List

To really test my revised mass combat rules out, I thought I might build a couple army lists. The first army list will be humans. The other will be goblins (of course). Building an army with the mass combat rules is as simple as the two army commanders (two players, or a DM and the […]

Human Army | Mass Combat Army List

To really test my revised mass combat rules out, I thought I might build a couple army lists. The first army list will be humans. The other will be goblins (of course). Building an army with the mass combat rules is as simple as the two army commanders (two players, or a DM and the […]

Revised Mass Combat Rules & Combat Unit Template | New Rules for Dungeons & Dragons Fifth Edition

Thinking back on my Mass Combat Rules for Fifth Edition (and reading through the ruleset again), I was thinking up a couple changes I wanted to implement in the design. Well, one thing lead to another I ended up rewriting the whole damn thing. And I gotta say: it’s way better. Playtest Content The material […]

Blueshift 5E | Science Fiction Roleplaying Rules Part 1 – Races

A few days ago, I announced that I would be slowly working my way through a science fiction series now called Blueshift. The basic idea of Blueshift is that it’s a Star Trek style roleplaying game where the players are all members of a space exploration crew. In the last edition, I created a “checklist” […]

Giant Calligraphy Brush | New Weapon for Dungeons & Dragons Fifth Edition

This is a quick request, but it was pretty straight forward. Basically, one of my patrons wanted me to create a giant calligraphy brush that a monk could do combat with. Weapons are funny in Fifth Edition. There aren’t a whole lot of new places to go with them. Regardless, I came up with this […]