Bard College of the Mind | New Player Option for Fifth Edition

At 3rd level, a bard gains the Bard College feature. The following College of the Mind option is available to a bard, in addition to those normally offered. College of the Mind Many bards provoke the senses with their music, words, and art. However, bards of the College of the Mind go a step further, … Continue reading Bard College of the Mind | New Player Option for Fifth Edition

Path of the Psychorampager | New Player Option for Fifth Edition

At 3rd level, a barbarian gains the Primal Path feature. The following Path of the Psychorampager option is available in addition to those normally offered. Note: this class uses psionic options detailed in the Psion class entry. Path of the Psychorampager There are those who'd argue that psionics stem from the developed portion of a … Continue reading Path of the Psychorampager | New Player Option for Fifth Edition

Psions | New Class for Fifth Edition

More than a character of any other class, the psionicist is self-contained. Unlike the fighter and rogue, the psion needs no weapons or tools to practice his or her art. Unlike the cleric, he or she needs no deity. Unlike the wizard, the psion relies on no outside energies. The power of the psion comes from within, and he or … Continue reading Psions | New Class for Fifth Edition

Trader Class for Athas (Dark Sun) | New Player Option for Fifth Edition

As I've been moving my way through recreating Dark Sun for Fifth Edition based heavily off the 2nd edition version ('cause I'm a grumpy old man), one of my players and I have been talking about the actual setting for my own campaign. Dark Sun had a pretty cool supplement back in 2nd called Dune … Continue reading Trader Class for Athas (Dark Sun) | New Player Option for Fifth Edition

Creating a Dark Sun Character | Player Guide for Fifth Edition

To round out my series on Dark Sun, I figured I'd go back and give the actual rules for creating a Dark Sun character. Plus, this is as good as place as any to list the table of contents for my Dark Sun material here on the site which you can access below. In order … Continue reading Creating a Dark Sun Character | Player Guide for Fifth Edition

Personalities and Backgrounds of Athas (Dark Sun) | Player Guide for Fifth Edition

Continuing my series on Dark Sun, it’s time to dig into the backgrounds of Athas. Many of the Fifth Edition backgrounds transition smoothly into Dark Sun with only a few minor tweaks. Some had to be completely removed. In an effort to provide a complete ruleset, I’ve constructed the background options as concise as possible. In general, the backgrounds … Continue reading Personalities and Backgrounds of Athas (Dark Sun) | Player Guide for Fifth Edition

Classes of Athas (Dark Sun) | Player’s Guide for Fifth Edition

Continuing my series on Dark Sun, it's time to dig into the classes of Athas. Many of the Fifth Edition classes transition smoothly into Dark Sun with only a few minor tweaks. Others need total overhauled. And some are completely removed. In an effort to provide a complete ruleset, I've constructed the class options as … Continue reading Classes of Athas (Dark Sun) | Player’s Guide for Fifth Edition

Races of Athas (Dark Sun) | New Player Options for Fifth Edition

If you've been reading, then you probably know that my main Saturday group will be ending their current campaign probably by the end of the summer. This gives me the opportunity to run a whole new campaign. And while I'm not 100% set on anything yet, one of my players suggested we do a Dark … Continue reading Races of Athas (Dark Sun) | New Player Options for Fifth Edition

Backgrounds Instead of Races | Rules Option for Fifth Edition

Say you want to do an all human campaign; perhaps you're doing a modern horror setting or your campaign is a sword and sorcery epic. The problem with that is that there isn't a whole lot of variety there. In fact, the necessity for having "races" at all vanishes. Humans either get ability score increases … Continue reading Backgrounds Instead of Races | Rules Option for Fifth Edition

Skills Revisited | New Rules for Fifth Edition

There's a lot of great stuff that came with the arrival of Fifth Edition. And there are also a few things that got the shaft. One of the biggest being skills. I believe part of the reason why Wizards of the Coast diminished the importance of skills in Fifth Edition was to put emphasis on … Continue reading Skills Revisited | New Rules for Fifth Edition