Category: Player Options

New Player Option: Superhero Class for Fifth Edition Dungeons & Dragons

Note: this rules supplement for the 5e superhero class is a living document and still needs a few tweaks and some playtesting. Feel free to use it in your own campaign (just not commercially). As changes are made, check back here regularly for an errata log. And if you find any issues, please let me […]

New Player Option: Oozemancer Class for Dungeons & Dragons Fifth Edition

A glistening tiefling reeking of ammonia steps into the mob of goblins. Mighty pseudopods spring from his back, tossing them aside like rag dolls. Telepathically, his symbiote approves of the carnage. And whether or not he would like to admit it, the tiefling does, too. A human begins to bleed sludge from her eyes and […]

New Spell: Glitterdust for Dungeons & Dragons Fifth Edition

The following spell is available to bards, sorcerers, and wizards for Dungeons & Dragons Fifth Edition. Glitterdust 2nd-level conjuration Casting Time: 1 action Range: 100 ft. Components: V, S, M (ground mica) Duration: 1 minute You point your finger to a point you choose within range and envelop the area in sparkling, golden glitter. All […]

Barbarian Player Options for Fifth Edition Dungeons & Dragons (El Ocho Campaign Setting)

While the northernmost reaches of Alberia are drenched in the ways of civilization, much of the southern regions and coastal areas still stay true to their tribal roots. In fact, some races, such as the noble, strength-honoring tecuani of Cueva, live in villages no larger than one hundred people. Other well-known tribes include the Wixiratari […]

Bard Player Options for Fifth Edition Dungeons & Dragons (El Ocho Campaign Setting)

Whether it is a guitar-wielding mariachi on the streets of Tenochtitlan or Mayan trumpeters wandering through the rainforests, music plays a big part in the culture of the Alberian people. And where there is music, there is magic, and where there is magic there are bards. El Mariachi Part wanderer, part observer, and always wise, el […]

The Races of Alberia (El Ocho Campaign Setting)

In campaigns that take place in Alberia, the only races available to play are as follows: Humans (Alberians) Dwarves (Aluxo’ob) Duendes Elves (Zule) Tecuani Yamas (Llamafolk) However, a variant campaign may include other races from the Player’s Handbook. Here are ways to work in the other races from Fifth Edition Dungeons & Dragons: Dragonborn. While […]

Humans (Alberians): El Ocho Campaign Setting (Fifth Edition D&D)

Humans make up the majority of the sentient species living on the continent of Alberia, hence the term humanoid (although, zulish scholars would argue that they were the true race of origin). It’s hard to pinpoint common human traits, however, many anthropologists agree that the single defining characteristic of the human race is ambition. While […]

Zule Playable Race for Dungeons & Dragons Fifth Edition

The zule are a race of villainous elves that live north of the Rio Norte. They have a coarse relationship with the Mexjicano folk of northern Alberia, and tensions are always high. In recent years, the northern Governors of Mexjico have made deals with the zule of Vårtheim to allow the zule to mine the […]

Luchador Playable Class for Dungeons & Dragons Fifth Edition

You are a luchador, the physical embodiment of strength, agility, and endurance in your community. The people of your village, city, or region look up to you to protect them from outside dangers. Your mask not only hides your identity but gives you a focus for the mystical or divine energies that fuel your powers. […]

Duendes for Dungeons & Dragons Fifth Edition

In Dungeons & Dragons 5e, duendes are benevolent fey-kin similar to elves or gnomes. Duende personalities range from wise and charming to stubborn and slow.  Duendes that turn to adventuring do so out of a desire to see the broader world and multiverse. In addition, duendes feel a strong need to protect and guide others, […]