Author: DM Dave

I'm a writer, artist, and D&D nerd. My son, Jack is six, and he, too, is quickly going down the long nerd road with me. My wife, Tracy just rolls her eyes.

Maestro | New Monster for Fifth Edition (366 Days of Monsters)

Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds, create illusions, and even heal wounds. Of all the bards, the greatest of their kind are the maestros who are to bards as archmages are to wizards. [su_note note_color=”#fafafa”] Maestro Medium humanoid (any race), any […]

Ranger | New Monster for Fifth Edition (366 Days of Monsters)

Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch. [su_note note_color=”#fafafa”] Ranger Medium humanoid (any race), any alignment Armor Class 15 (studded leather) […]

Warlock | New Monster for Fifth Edition (366 Days of Monsters)

This stat block kicks off my “monster of the day” series where I hope to create 366 new monsters between now, January 1st, and the end of the year, December 31st, 2020. I’ll be starting with warlocks. Although they appear in VGtM, they are not SRD, which means I can’t use them in my adventures. […]

Remote Traveler Pilot Arcane Tradition | New Arcane Tradition for Fifth Edition

At 2nd level, a wizard gains the Arcane Tradition feature. The following Remote Traveler option is available to a wizard, in addition to the options normally offered. Remote Traveler Pilot Dinzers, the demonym for the inhabitants of the Odonburg Nations of South Omeria, are known for two things. First, they are incredibly well-mannered and thoughtful […]

The Tarrasque Task of Moreen Trask | New 8th-Level Adventure for Fifth Edition

As a special gift over the holiday season, we contacted 20 battlemap makers, 2 miniature makers, 2 composers, 1 magic item creator, 1 monster maker, and 1 adventure writer to bring you a giant, terrifying, full-formed Tarrasque for you party to take on! Here’s what you’ll get, for free, as thanks for being Patrons: Inside […]

Tremor | New Monster for Fifth Edition

Tremor is a 25-foot tall bear that crashes through the Wallingmiotta. While many believe Tremor is one of the Great Titans, this is untrue. Tremor was created spontaneously through fey magic. He now acts as the ultimate protector of the forest. Tremor does not move through the Wallingmiotta quietly. He can be spotted or heard […]

Remote Traveler Alpha-Class | New Monster for Fifth Edition

Remote Traveler Alpha-Class A remote traveler is a top-of-the-line suit of animated armor/shield guardian hybrid that allows its owner to operate the construct from an unlimited distance. The alpha-class is an especially durable version of the remote traveler, with improved strength, speed, and defensive capabilities. Currently, the alpha-class models are in the prototype stage. Very […]

Dinzer Peregrine-class Flyer | New Vehicle for Fifth Edition

The Peregrine-class flyer is a single-engine high-speed multirole tactical aircraft originally developed by the Shadow Honour artificer guild of Charidge for the Imperial Navy of Odonburg. Designed as a quick-response, air superiority day fighter, it evolved into a successful all-weather multirole tactical aircraft. A Peregrine-class flyer has the following features: Ceilings. The ceilings in the […]

Krigs and Red-Striped Thornfoots | New Monsters for Fifth Edition

Krig Krigs are spider-humanoids that originate from the Weysevain Maze and, by extension, the town of Orbea in Central Omeria. Intelligent and clever, thanks mostly to their connection to their diety-progenitor Matriarch and all other krig, they quickly positioned themselves as assets throughout most of the continent. Their overall numbers are much lower than the […]

Krigs | New Playable Race for Fifth Edition

Krigs Krigs are spider-humanoids that originate from the Weysevain Maze and, by extension, the town of Orbea in Central Omeria. Intelligent and clever, thanks mostly to their connection to their diety-progenitor Matriarch and all other krig, they quickly positioned themselves as assets throughout most of the continent. Their overall numbers are much lower than the […]